There is enjoyment to be had here and the softbody collisions can be really incredible to watch, but don't go into BeamNG.Drive expecting a finished game, as its Steam page says it is at least 12 months from being feature complete. Car Damage: The hatchback's rear axle and exhaust were critically damaged along with some medium body panel damage. The sound is particularly lacking, as there isn't any music, and the car sound effects are clearly placeholders. Crash Description: After robbing Dry Rock Island Gas Station, 22 year old Bob Benworth was fleeing police when he rammed into the rear of a unnamed family's hatchback while moving at approximately 45 mph (72 kph). There are only a handful of levels, no form of progression, only a couple of sparse game modes, and a whole suite of other missing features. Nothing felt unintentional or unexpected about the driving, just very precise with a high learning curveįair warning though: while BeamNG.Drive is currently a fun sandbox game, it is definitely an Early Access game. It took some time for me to adjust to how the game wanted me to play, but once I did I found there was actually a deeper level of control over what I could make the cars do. I was confused why driving over simple speed bumps would tear my car to pieces, until I realized I was trying to drive over them at 60+ MPH-a feat completely achievable in a game like Grand Theft Auto 5 (opens in new tab), but near suicide in the real world. I could noticeably feel the difference between heavy cars and light cars, between a stock engine and a souped up one.
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